Henri Verbeet a écrit :
On 17 February 2010 00:28, Stefan Dösinger stefan@codeweavers.com wrote:
No, the pipeline part that would implement this(vertex) should set a state handler that prints a WARN for each defined but unimplemented stage.
Sure, but that doesn't mean you can't catch undefined states as well. E.g. something along the lines of the attached patch. The main use would be simplifying reporting bugs. The earlier posted debugging patch is more extensive of course, but that would require people to build with special compile flags if it ever enters wined3d in some form.
If we could get state_undefined to receive the real state this would work like a charm.