--- Paul Vriens Paul.Vriens@xs4all.nl wrote:
Hi,
what will happen to the wined3d stuff, now Oliver has some 'problems' staying on-line?
Thanks to everyone I should be ok for a while, now.
If the sole reason for that is that it couldn't be merged/applied to CVS I could give it a try. But that's about the only thing I can do regarding wined3d stuff.
I've just merged with wine head and am about to resend the patches, and another couple for stateblocks and sampler states.
After that there's vertex declarations and resource tracking, pointsprites , non-power2 textures, memory management, D3DPOOL_DEFAULT texture operations and a few more tidyups.
Then I should have all the stable work synced with winehead.
After that stateblocks need to be refactored to get offscreen textures, swapchains and multiple devices/threads working properly which may take a while to stabalise. A software vertex pipeline also needs writing to fill in the gaps in the hardware support which is faily easy, and d3d8 interfaces need to wrap up wined3d.
Shaders needs moving across from d3d8 which is faily simple and shader 2.0 support needs writing which is a little tricker.
Cheers,
Paul.
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