On Wed, 9 Feb 2022 at 16:50, Matteo Bruni mbruni@codeweavers.com wrote:
@@ -241,6 +241,7 @@ struct wined3d_d3d_info uint32_t scaled_resolve : 1; uint32_t pbo : 1; uint32_t subpixel_viewport : 1;
- uint32_t fences : 1; enum wined3d_feature_level feature_level;
Is the expectation that we'll need this in common code? Currently this only appears to be used inside the GL backend.