Hi all, I was looking at bug 3747, about the game Motorhead. This game crashes because IDirectInputAImpl_GetDeviceStatus always returns DI_OK due to being a stub.. The reporter came up with a <10 line hack to fix it, but a proper implementation would be better. There may be other games that suffer problems due to this not being implemented.. Perhaps someone could look into the feasibility of this as a GSoC project, or possibly could come up with a minimal non-stub implementation to keep games like that from crashing just because of a joystick? I made a bug for the stub function.. Bug 7770..