On 10.09.2016 1:18, Fabian Maurer wrote:
This change is a measure of code-deduplication and to make these functions reusable in other parts. Kept in wined3d.dll instead of dxgi.dll to make sure dll-overrides of dxgi doesn't break things in other parts. New source-file since further additions will follow.
What dxgi dll-overrides? Without private interfaces between d3d10/11 and dxgi we can't use native one anyway, can we?