Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- This patch originally included the same typo fixes as those caught by François some time ago, so now it's just a slight clarification of the comment. I guess it may still be of some value.
dlls/wined3d/query.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 864a3b82f0a..6c1ed1d6b5a 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags) return false; }
- /* A query needs to either begin and end inside a single render pass, - * or begin and end outside of a render pass. Occlusion queries, if issued - * outside of a render pass, are queued up and only begun when a render - * pass is started, to avoid interrupting it when the query ends. */ + /* A query needs to either begin and end inside a single render pass + * or begin and end outside of a render pass. Occlusion queries, if + * issued outside of a render pass, are queued up and only begun when + * a render pass is started, to avoid interrupting the render pass + * when the query ends. */ if (context_vk->vk_render_pass) { wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);