Hi,
Il 17/05/21 17:31, Zebediah Figura (she/her) ha scritto:
Should this print a FIXME?
IMHO it is especially sensible that SetRate has a FIXME, because that's where an application is manifesting its will rather than collecting information. In my (admittedly limited) experience, applications will likely call rate support functions just because their framework (e.g., Unreal Engine) does, but don't necessarily take into account that information. In that case we'd just have FIXME spamming. On the contrary, if an application wants to change rate, it will call SetRate, and that will produce a useful FIXME.
Just my two cents, no problems if it gets changed.
Giovanni.