Hi Sebastian,
the patch you are asking about is most likely responsible for the following regression: https://bugs.winehq.org/show_bug.cgi?id=41653#c11
Yes, I has been following this bug, and was able to confirm flickering with 2.0-rc4 without StrictDrawOrdering Wine option. But not sure this is a true regression (as plain Wine seems affected as well)
Adobe Air Stage3D applications use multiple rendering Direct3D9 threads and seems Wine can't handle the commands order exactly as in Windows (at least for these games and/or some environments), despite all the syncing between threads.
So, I believe this is not a regression, the bug is just hidden per forced software rendering; and the trade off is between unplayability because of performance (see gameplay video attached https://bugs.winehq.org/attachment.cgi?id=56048) or flickering without StrictDrawOrdering on some systems
What do you think?
Best, Donnie
On Вс, янв 8, 2017 at 5:57 , Sebastian Lackner sebastian@fds-team.de wrote:
On 08.01.2017 15:52, Donat Enikeev wrote:
It was probably never sent to patch list, so there was nothing to discuss.
Hm, so, do you think it is worth re-submitting for a formal review in current state and if so, who is eligible to do that on behalf of Michael Muller (michael@fds-team.de)?
Best regards, Donnie
Hi Donnie,
the patch you are asking about is most likely responsible for the following regression: https://bugs.winehq.org/show_bug.cgi?id=41653#c11 This means it is not suitable for the development branch yet (especially during the feature freeze).
Best regards, Sebastian