On Fri, Dec 10, 2021 at 8:04 PM Matteo Bruni mbruni@codeweavers.com wrote:
db8169c93c778dafcd35324c1acdc48a9dd99033 accidentally ended up raising the minimum requirements for d2d to feature level 11_0. We are still okay with d3d10-level graphics support though, so restore the previous situation.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
dlls/d2d1/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index 2069eeda0fc..e6b6f9efbea 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -3863,7 +3863,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target, { 1.0f, -1.0f}, }; static const UINT16 indices[] = {0, 1, 2, 2, 1, 3};
- static const D3D_FEATURE_LEVEL feature_levels = D3D_FEATURE_LEVEL_11_0;
static const D3D_FEATURE_LEVEL feature_levels = D3D_FEATURE_LEVEL_10_0;
render_target->ID2D1DeviceContext_iface.lpVtbl = &d2d_device_context_vtbl; render_target->ID2D1GdiInteropRenderTarget_iface.lpVtbl = &d2d_gdi_interop_render_target_vtbl;
-- 2.26.3
Please ignore, I totally missed the earlier https://source.winehq.org/patches/data/221902.