If libunwind is unavailable, make libunwind_virtual_unwind return an error. Likewise if there was no PE exception info and we didn't try unwinding using libunwind, we need to return an error when realizing we were unable to unwind, instead of just warning and returning success.
This fixes hangs/infinite loops on crashes when unwinding fails.
Signed-off-by: Martin Storsjo martin@martin.st --- dlls/ntdll/signal_arm64.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/ntdll/signal_arm64.c b/dlls/ntdll/signal_arm64.c index 3ed2953c33..c37e80df85 100644 --- a/dlls/ntdll/signal_arm64.c +++ b/dlls/ntdll/signal_arm64.c @@ -599,8 +599,10 @@ static NTSTATUS libunwind_virtual_unwind( ULONG_PTR ip, ULONG_PTR *frame, CONTEX context->u.s.X24, context->u.s.X25, context->u.s.X26, context->u.s.X27 ); TRACE(" x28=%016lx fp=%016lx lr=%016lx sp=%016lx\n", context->u.s.X28, context->u.s.Fp, context->u.s.Lr, context->Sp ); -#endif return STATUS_SUCCESS; +#else + return STATUS_INVALID_DISPOSITION; +#endif }
@@ -647,7 +649,11 @@ static NTSTATUS virtual_unwind( ULONG type, DISPATCHER_CONTEXT *dispatch, CONTEX return STATUS_SUCCESS; } } - else WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) ); + else + { + WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) ); + return STATUS_INVALID_DISPOSITION; + }
dispatch->EstablisherFrame = context->u.s.Fp; dispatch->LanguageHandler = NULL;