Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/d3d11/device.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 7a8f3df5a2..33b54af506 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1135,7 +1135,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface, ID3D11ShaderResourceView *view) { - FIXME("iface %p, view %p stub!\n", iface, view); + struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view); + + TRACE("iface %p, view %p.\n", iface, view); + + wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view); }
static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface, @@ -4193,9 +4197,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 * }
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface, - ID3D10ShaderResourceView *shader_resource_view) + ID3D10ShaderResourceView *view) { - FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); + struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view); + + TRACE("iface %p, view %p.\n", iface, view); + + wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view); }
static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,