On 5/10/22 15:48, Matteo Bruni wrote:
On Tue, May 10, 2022 at 8:27 PM Zebediah Figura zfigura@codeweavers.com wrote:
On 5/10/22 13:21, Matteo Bruni wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
This fixes arithmetic-int.shader_test on 32-bit Linux for me.
libs/vkd3d-shader/hlsl.l | 38 +++++++++++++++++++++++++++++++++++--- 1 file changed, 35 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l index 267c8c30..2c398bc8 100644 --- a/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d-shader/hlsl.l @@ -31,6 +31,38 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *loc);
#define YY_USER_ACTION update_location(yyget_extra(yyscanner), yyget_lloc(yyscanner));
+static int char_to_int(char c) +{
- if ('0' <= c && c <= '9')
return c - '0';
- if ('A' <= c && c <= 'F')
return c - 'A' + 10;
- if ('a' <= c && c <= 'f')
return c - 'a' + 10;
- return -1;
+}
+static uint32_t parse_integer(const char *s) +{
- uint32_t base = 10, ret = 0;
- int digit;
- if (*s == '0')
- {
base = 8;
++s;
if (*s == 'x' || *s == 'X')
{
base = 16;
++s;
}
- }
- while ((digit = char_to_int(*s++)) >= 0)
ret = ret * base + (uint32_t)digit;
- return ret;
+}
This is an exact copy of preproc_parse_integer(); could we just link to that (and rename + move it) instead?
I'm not sure why I decided that I needed to copy the function over... Now I moved the implementation to vkd3d_shader_private.h (so I made it static inline), does that seem good or do you prefer it somewhere else? I could e.g. move it back to preproc.y, it somehow didn't feel great but I can surely get over it.
I guess it's mostly up to Henri's preference, but my inclination is that the most reasonable place is vkd3d_shader_main.c or preproc.y.