Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 02/09/21 00:20, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
Makefile.am | 2 ++ libs/vkd3d-shader/hlsl.y | 67 +++++++++++++++++++++++++++++++++++++ tests/max.shader_test | 23 +++++++++++++ tests/shader_runner_d3d12.c | 2 ++ 4 files changed, 94 insertions(+) create mode 100644 tests/max.shader_test
diff --git a/Makefile.am b/Makefile.am index 721a6b66..09d3755b 100644 --- a/Makefile.am +++ b/Makefile.am @@ -72,6 +72,7 @@ vkd3d_shader_tests = \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/math.shader_test \
- tests/max.shader_test \ tests/preproc-if.shader_test \ tests/preproc-ifdef.shader_test \ tests/preproc-if-expr.shader_test \
@@ -278,6 +279,7 @@ XFAIL_TESTS = \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/math.shader_test \
- tests/max.shader_test \ tests/trigonometry.shader_test \ tests/writemask-assignop-1.shader_test endif
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 2512bcc0..d374f64b 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1555,10 +1555,38 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static bool intrinsic_max(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
- struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
- return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
+}
+static const struct intrinsic_function +{
- const char *name;
- int param_count;
- bool check_numeric;
- bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc);
+} +intrinsic_functions[] = +{
- {"max", 2, true, intrinsic_max},
+};
+static int intrinsic_function_name_compare(const void *a, const void *b) +{
- const struct intrinsic_function *func = b;
- return strcmp(a, func->name);
+}
static struct list *add_call(struct hlsl_ctx *ctx, const char *name, struct parse_initializer *params, struct vkd3d_shader_location loc) { const struct hlsl_ir_function_decl *decl;
struct intrinsic_function *intrinsic;
if ((decl = find_function_call(ctx, name, params))) {
@@ -1566,6 +1594,45 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name, free_parse_initializer(params); return NULL; }
- else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
- {
if (intrinsic->param_count >= 0 && params->args_count != intrinsic->param_count)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to function '%s': expected %u, but got %u.\n",
name, intrinsic->param_count, params->args_count);
free_parse_initializer(params);
return NULL;
}
if (intrinsic->check_numeric)
{
unsigned int i;
for (i = 0; i < params->args_count; ++i)
{
if (params->args[i]->data_type->type > HLSL_CLASS_LAST_NUMERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, params->args[i]->data_type)))
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument %u of '%s': expected a numeric type, but got '%s'.\n",
i + 1, name, string->buffer);
hlsl_release_string_buffer(ctx, string);
free_parse_initializer(params);
return NULL;
}
}
}
if (!intrinsic->handler(ctx, params, loc))
{
free_parse_initializer(params);
return NULL;
}
- } else { hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Function "%s" is not defined.", name);
diff --git a/tests/max.shader_test b/tests/max.shader_test new file mode 100644 index 00000000..56c9a84e --- /dev/null +++ b/tests/max.shader_test @@ -0,0 +1,23 @@ +[pixel shader] +float4 main(uniform float u, uniform float v) : sv_target +{
- return float4(max(u, v), max(2, 2.1), max(true, 2), max(-1, -1));
+}
+[test] +uniform 0 float4 0.7 -0.1 0.0 0.0 +draw quad +probe all rgba (0.7, 2.1, 2.0, -1.0)
+[pixel shader] +float4 main(uniform float2 u, uniform float2 v) : sv_target +{
- float3 a = float3(-0.1, 0.2, 0.3);
- return float4(max(u, v), max(a, u));
+}
+[test] +uniform 0 float4 0.7 -0.1 0.4 0.8 +draw quad +probe all rgba (0.7, 0.8, 0.7, 0.2) diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 3cc859ab..2221c0f8 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -136,6 +136,8 @@ static void parse_test_directive(struct shader_context *context, const char *lin static const float clear_color[4]; ID3D12PipelineState *pso;
if (context->c.root_signature)
ID3D12RootSignature_Release(context->c.root_signature); context->c.root_signature = create_32bit_constants_root_signature(context->c.device, 0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);