On Wed, Sep 22, 2021 at 1:58 AM Giovanni Mascellani gmascellani@codeweavers.com wrote:
It is required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
.../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec index e4f758581f6..340198c6edf 100644 --- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec +++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec @@ -4,3 +4,4 @@ @ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA @ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA @ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA +@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
Hi Giovanni, thanks for the patch. Please keep these lists alphabetized: For example, K32GetModuleBaseNameA should be between K32GetMappedFileNameA and K32GetProcessImageFileNameA.
-Alex