Used by Resident Evil 2.
Signed-off-by: Philip Rebohle philip.rebohle@tu-dortmund.de --- libs/vkd3d/command.c | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 9187ad0..d3ec387 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -4873,6 +4873,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC { struct d3d12_command_signature *sig_impl = unsafe_impl_from_ID3D12CommandSignature(command_signature); struct d3d12_resource *arg_impl = unsafe_impl_from_ID3D12Resource(arg_buffer); + struct d3d12_resource *count_impl = unsafe_impl_from_ID3D12Resource(count_buffer); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface); const D3D12_COMMAND_SIGNATURE_DESC *signature_desc; const struct vkd3d_vk_device_procs *vk_procs; @@ -4885,9 +4886,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
vk_procs = &list->device->vk_procs;
- if (count_buffer) + if (count_buffer && !list->device->vk_info.KHR_draw_indirect_count) { - FIXME("Count buffers not implemented.\n"); + FIXME("Count buffers not supported by Vulkan implementation.\n"); return; }
@@ -4905,8 +4906,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC break; }
- VK_CALL(vkCmdDrawIndirect(list->vk_command_buffer, arg_impl->u.vk_buffer, - arg_buffer_offset, max_command_count, signature_desc->ByteStride)); + if (!count_buffer) { + VK_CALL(vkCmdDrawIndirect(list->vk_command_buffer, arg_impl->u.vk_buffer, + arg_buffer_offset, max_command_count, signature_desc->ByteStride)); + } else { + VK_CALL(vkCmdDrawIndirectCountKHR(list->vk_command_buffer, arg_impl->u.vk_buffer, + arg_buffer_offset, count_impl->u.vk_buffer, count_buffer_offset, + max_command_count, signature_desc->ByteStride)); + } break;
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: @@ -4918,14 +4925,25 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
d3d12_command_list_check_index_buffer_strip_cut_value(list);
- VK_CALL(vkCmdDrawIndexedIndirect(list->vk_command_buffer, arg_impl->u.vk_buffer, - arg_buffer_offset, max_command_count, signature_desc->ByteStride)); + if (!count_buffer) { + VK_CALL(vkCmdDrawIndexedIndirect(list->vk_command_buffer, arg_impl->u.vk_buffer, + arg_buffer_offset, max_command_count, signature_desc->ByteStride)); + } else { + VK_CALL(vkCmdDrawIndexedIndirectCountKHR(list->vk_command_buffer, arg_impl->u.vk_buffer, + arg_buffer_offset, count_impl->u.vk_buffer, count_buffer_offset, + max_command_count, signature_desc->ByteStride)); + } break;
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: if (max_command_count != 1) FIXME("Ignoring command count %u.\n", max_command_count);
+ if (count_buffer) { + WARN("Count buffers not supported for indirect dispatch.\n"); + break; + } + if (list->state->vk_bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) { WARN("Pipeline state %p has bind point %#x, ignoring dispatch.\n",