On Thu, Dec 13, 2018 at 6:30 PM Axel Davy davyaxel0@gmail.com wrote:
Hi,
Why not always allocate SYSTEMMEM buffers into GPU memory ? For example, GTT memory (without WC, thus fast cpu read), with persistent flags, which means you don't need to unlock. Then no upload is needed.
That's more along the lines of the previous patchset and AMD's native way of supporting this. This one takes the Nvidia approach and doesn't require changes to wined3d, which I think is preferable, especially now that we are in code freeze.