On Fri, 25 Sep 2020 at 03:00, Zebediah Figura zfigura@codeweavers.com wrote:
- /**
* Optional pointer to another compiled shader. This parameter must point to
* a valid shader if any of the following compilation options are used:
* - VKD3D_SHADER_COMPILE_OPTION_HLSL_MERGE_UAV_SLOTS
* - VKD3D_SHADER_COMPILE_OPTION_HLSL_PRESERVE_TEMPLATE_SLOTS
* - VKD3D_SHADER_COMPILE_OPTION_HLSL_REQUIRE_TEMPLATE_MATCH
* If none of the above options are used, this parameter is ignored.
*/
- struct vkd3d_shader_code secondary_code;
Does the secondary code need to be in any particular format?