Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/d3dx10_43_main.c:
{ struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface); ULONG refcount = InterlockedDecrement(&thread_pump->refcount);
- struct work_item *iter, *next;
Not a big deal, here especially, but "iter" could be "item" instead.