Hi, Another day, another round of questions concerning this topic. I tried my dos4gw games with dos32a and they "work"(except some warning dos32a prints) but you have to run these games like this to get an result: wine -- dos32a game.exe thats is because the stub which loads the dos extender doesnt work and i have no idea why. the behaviour is the following(trace of +int21): allocate 1 block of memory resize block to 65536(this fails returnnig number of available blocks) resize block to whats available allocate 1 block of memory(this fails as all is already allocated) close all files, print error message and exit
the games i use all make use of vesa they want 640x480x256 ddraw traces show a primary surface that is 8bit paletted. is there any problem drawing this thing? where is this done? is there a routine that regularly updates the screen with content of this surface? i have looked in x11drv(can it be that x11drv is in need of a rewrite?) and havent found anything but i am not expert at this and just poke around randomly where i see an interest.
Thanks for putting up with me Enrico