On 31 August 2015 at 00:25, Stefan Dösinger stefan@codeweavers.com wrote:
@@ -2875,7 +2875,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n", device_parent, container_parent, surface, parent, parent_ops);
- *parent = container_parent;
*parent = NULL; *parent_ops = &d3d10_null_wined3d_parent_ops;
return S_OK;
I don't get what this patch is trying to achieve. For one, the description doesn't quite seem to match what it does. As it is, it looks like an odd mix of making it harder to get at the d3d11 texture from the wined3d surface and some bits that should have been in an earlier patch.