On 8/10/21 6:40 PM, 粟田大樹 wrote:
Hi, Zebediah. Thank you for your quick reply.
It was a very interesting problem and I logged the changes in object_locks. In my tests, object_locks goes to 0 without system_clock_inner_Release being called. The game I tested does not have a free version, so I apologize for not sharing it. The game is clickable to skip video playback, and the crash occurs when clicking.
I have attached the log of my test for your reference. Thank you,
From examination of the code I believe the problem is that we call system_clock_create() from dsound_render_create(), which bypasses the increment.
Either that should be changed to CoCreateInstance, or we should only increment object_locks from creation functions. I'm kind of leaning toward the latter, even though it's more code, since it's more consistent (along the lines of "always grab and release a resource in the same place").
I note also that enum_reg_filter_create() and enum_moniker_create() don't reference the module, and should.