On 13 June 2012 10:41, Michael Stefaniuc mstefani@redhat.de wrote:
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
That's not really a VLA, just a somewhat stupid array of size 1.