On 7/1/22 16:24, Francisco Casas wrote:
+struct hlsl_ir_node *hlsl_new_offset_from_path_index(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *type, struct hlsl_ir_node *offset, struct hlsl_ir_node *idx,
const struct vkd3d_shader_location *loc)
+{
- struct hlsl_ir_node *idx_offset = NULL;
- struct hlsl_ir_constant *c;
- list_init(&block->instrs);
- switch (type->type)
- {
case HLSL_CLASS_VECTOR:
{
idx_offset = idx;
break;
}
case HLSL_CLASS_MATRIX:
{
if (!(c = hlsl_new_uint_constant(ctx, 4, loc)))
return NULL;
list_add_tail(&block->instrs, &c->node.entry);
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
return NULL;
list_add_tail(&block->instrs, &idx_offset->entry);
break;
}
case HLSL_CLASS_ARRAY:
{
unsigned int size = hlsl_type_get_array_element_reg_size(type->e.array.type);
if (!(c = hlsl_new_uint_constant(ctx, size, loc)))
return NULL;
list_add_tail(&block->instrs, &c->node.entry);
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, &c->node, idx)))
return NULL;
list_add_tail(&block->instrs, &idx_offset->entry);
break;
}
case HLSL_CLASS_STRUCT:
{
unsigned int field_i = hlsl_ir_constant(idx)->value[0].u;
Erf, that is awkward. Well, it's a temporary measure, and avoiding it would probably be worse...
struct hlsl_struct_field *field = &type->e.record.fields[field_i];
if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset, loc)))
return NULL;
list_add_tail(&block->instrs, &c->node.entry);
idx_offset = &c->node;
break;
}
default:
{
assert(0);
return NULL;
}
- }
- if (offset)
- {
if (!(idx_offset = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, offset, idx_offset)))
return NULL;
list_add_tail(&block->instrs, &idx_offset->entry);
- }
- return idx_offset;
+}