This was lost in commit 24432a24d5e922cbd824b0af8f7b0c66ff2b66e8, but is useful, particularly when using external vkd3d-shader.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/shader_spirv.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index cf07b81711e..14665dee0f2 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -1089,6 +1089,8 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) { + TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL)); + return &spirv_shader_backend_vk; }