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Am 2013-09-17 13:55, schrieb Henri Verbeet:
On 17 September 2013 11:39, Stefan Dösinger
stefan@codeweavers.com wrote:
--- dlls/wined3d/volume.c | 95
+++++++++++++++++++++++++++++++++++++++++++++++---- 1 file
changed, 88 insertions(+), 7 deletions(-)
Can't most of this be done on the resource level instead?
Yes, but I'd prefer to migrate surfaces and buffers to the new
location flags and clean up VBO/PBO handling before merging the map
implementations. I also think it's better to have the tests in place
without lots of todos before such a restructuring.
Error checking is a fairly minor detail in this in my opinion. The
more interesting part is MAP_DISCARD handling, especially with regard
to the command stream.
I have the surface cleanup partially done, buffers are still on the
todo list.
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