On Fri, 18 Oct 2019 at 17:51, Hans-Kristian Arntzen post@arntzen-software.no wrote:
Most of the (little) time I've spent so far as been coming up with an algorithm to convert DXIL's unstructured control flow to something which conforms to SPIR-V's structured model.
I may be missing something, but the existing vkd3d-shader code already needs to take care of that (vkd3d_dxbc_compiler_emit_control_flow_instruction() in particular), since both TPF and the (very thin) vkd3d-shader IR are unstructured as well.