Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/spirv.c | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index e6d48cc4..b364ec2e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5422,7 +5422,7 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_ty
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info( struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type, - unsigned int register_space, unsigned int register_index) + const struct vkd3d_shader_register_range *range) { const struct vkd3d_shader_scan_descriptor_info *descriptor_info = compiler->scan_descriptor_info; const struct vkd3d_shader_descriptor_info *d; @@ -5431,7 +5431,7 @@ static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descri for (i = 0; i < descriptor_info->descriptor_count; ++i) { d = &descriptor_info->descriptors[i]; - if (d->type == type && d->register_space == register_space && d->register_index == register_index) + if (d->type == type && d->register_space == range->space && d->register_index == range->first) return d; }
@@ -5452,7 +5452,7 @@ static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler if (reg->type == VKD3DSPR_UAV) { d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, - VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range->space, range->first); + VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range); if (raw_structured || (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) format = image_format_for_image_read(data_type); } @@ -5484,6 +5484,8 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
for (i = 0; i < shader_interface->combined_sampler_count; ++i) { + struct vkd3d_shader_register_range sampler_range; + current = &shader_interface->combined_samplers[i];
if (current->resource_space != resource_range->space || current->resource_index != resource_range->first) @@ -5505,8 +5507,11 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_ current->sampler_space, current->binding.count); }
+ sampler_range.space = current->sampler_space; + sampler_range.first = current->sampler_index; + sampler_range.last = current->sampler_index; d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, - VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, current->sampler_space, current->sampler_index); + VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler_range); depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE);
@@ -5610,7 +5615,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp const struct vkd3d_shader_descriptor_info *d;
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, - VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index); + VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, &resource->range);
if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);