On Wed, 15 Apr 2020 at 19:24, Chip Davis cdavis@codeweavers.com wrote:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index e965203950e..46a96243f04 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -130,6 +130,11 @@ static void texture2d_depth_blt_fbo(const struct wined3d_device *device, struct context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK)); }
- if (gl_info->supported[ARB_MULTISAMPLE])
- {
gl_info->gl_ops.gl.p_glEnable(GL_MULTISAMPLE);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS));
- }
Here and below. If that's required, it was required before changing the default state as well, and deserves its own commit.