On Tue, Aug 9, 2016 at 1:50 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 8 August 2016 at 16:52, Józef Kucia jkucia@codeweavers.com wrote:
+static D3DCOLOR get_surface_color_rb(IDirectDraw7 *ddraw, IDirectDrawSurface7 *surface,
unsigned int x, unsigned int y)
+{
- IDirectDrawSurface7 *readback_surface;
- DDSURFACEDESC2 surface_desc;
- D3DCOLOR color;
- HRESULT hr;
- memset(&surface_desc, 0, sizeof(surface_desc));
- surface_desc.dwSize = sizeof(surface_desc);
- hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &surface_desc);
- ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
- surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
- hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &readback_surface, NULL);
- ok(SUCCEEDED(hr), "IDirectDraw7_CreateSurface failed, hr %#x.\n", hr);
- hr = IDirectDrawSurface_BltFast(readback_surface, 0, 0, surface, NULL, 0);
- ok(SUCCEEDED(hr), "IDirectDrawSurface7_BltFast failed, hr %#x.\n", hr);
- color = get_surface_color(readback_surface, x, y);
- IDirectDrawSurface7_Release(readback_surface);
- return color;
+}
What is this for?
I should have removed this before sending the patch...
Note that ddraw too has a D3DPRASTERCAPS_ANTIALIASEDGES cap. What about other versions? I think at least IDirect3DDevice3 also had D3DRENDERSTATE_EDGEANTIALIAS.
D3DRENDERSTATE_EDGEANTIALIAS was introduced in DirectX 5. Tests for other versions are included in the version 2 of the patch.