On Sun, Jan 29, 2017 at 2:43 PM, Guillaume Charifi guillaume.charifi@sfr.fr wrote:
- if (!context_apply_draw_state(context, device, state))
- {
context_release(context);
WARN("Unable to apply draw state, skipping draw.\n");
return;
- }
I don't think it makes sense to apply all states for compute pipeline. Note that graphics pipeline and compute pipeline have separate UAV bindings.