On 5/18/22 15:22, Chip Davis (@cdavis5e) wrote:
- If we're moving things around, I believe we also want to move
DECOMPRESS to the "base flags" group.
No we don't. AIUI that's for when the implementation doesn't support uploading the compressed data directly, which can and does vary by resource type--most infamously, OpenGL doesn't support compressed volume textures.
Oops, you're right, I think I managed to confuse it with WINED3DFMT_FLAG_COMPRESSED :-)