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On Sunday 30 June 2002 20:02, Tony Lambregts wrote:
Ian D. Stewart wrote:
After further research, it looks as if the lock-up in Baldur's Gate is being triggered by an unsupported API Call.
Here is the pertinent error message from Wine:
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.
This fixme is only encountered during game 'movies' (including resting and death scenes).
I have a full logfile if anyone is interested.
I am inclined to think that what is causing Baldur's Gate is not this but something else. The way that DDBLT_WAIT and DDBLT_ASYNC are handled is unlikely to cause a crash. However in order to determine if it is related I would be interested in the last 1000 lines of the trace. (for now).
Tony,
Thanx for looking at this. I've attached the last 1000 lines from the log file. The log file was generated by running wine --debugmsg warn+ddraw. I can also generate a trace+relay for you if you think it will help, but as I mentioned in a previous e-mail, this particular combination hides the bug.
Ian