Actually I needed to set that flag, otherwise other code further on fails, using the incorrect height. And now that I look at it, all my bitwise operator knowledge is coming back from university, that should have been a bitwise or!
so: This->Flags |= SFLAG_NONPOW2;
I'll fix it and resend an updated patch.
On 3/31/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
@@ -3194,6 +3193,7 @@ static HRESULT WINAPI
IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
} else { /* No oversize, gl rect is the full texture size */ This->Flags &= ~SFLAG_OVERSIZE;
This->Flags &= SFLAG_NONPOW2;
This is not correct. This removes every flag except SFLAG_NONPOW2. If you want to remove the SFLAG_NONPOW2 flag you have to invert the flag:
This->Flags &= ~SFLAG_NONPOW2