I think INTZ+FETCH4 is an unlikely siruation because intz is an nvidia extension and fetch4 an AMD one. I would be very surprised to find a game needing it. I guess some later gpus might expose both.
Am 2. Februar 2019 21:46:27 MEZ schrieb Axel Davy davyaxel0@gmail.com:
To my knowledge, DF24 doesn't have stencil (unlike INTZ). Using a buffer with stencil is suboptimal, I would advise using a format without.
Axel
On 01/02/2019 01:56, Daniel Ansorregui wrote:
- This assumes FETCH4 is already supported by wine And checks for ARB_texture_gather support before exposing DF24
Signed-off-by: Daniel Ansorregui mailszeros@gmail.com
dlls/wined3d/directx.c | 6 ++++++ dlls/wined3d/utils.c | 30 ++++++++++++++++++++++++++++++ include/wine/wined3d.h | 2 ++ 3 files changed, 38 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 75622be80c..be0c514a78 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1723,6 +1723,12 @@ HRESULT CDECL
wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
return WINED3DOK_NOMIPGEN; }
- if ((check_format_id == WINED3DFMT_DF24) &&
!adapter->gl_info.supported[ARB_TEXTURE_GATHER])
- {
TRACE("No Support for Fetch4 disabling DF24 support.\n");
return WINED3DERR_NOTAVAILABLE;
- }
}return WINED3D_OK;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 82111c8bb2..24fce97594 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -65,6 +65,8 @@ format_index_remap[] = {WINED3DFMT_R16, WINED3D_FORMAT_FOURCC_BASE + 20}, {WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21}, {WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
{WINED3DFMT_DF16, WINED3D_FORMAT_FOURCC_BASE + 23},
{WINED3DFMT_DF24, WINED3D_FORMAT_FOURCC_BASE + 24}, };
#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE +
ARRAY_SIZE(format_index_remap))
@@ -141,6 +143,8 @@ static const struct wined3d_format_channels
formats[] =
{WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0},
{WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0},
{WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8,
16, 24, 4, 0, 0},
- {WINED3DFMT_DF16, 0, 0, 0, 0, 0, 0,
0, 0, 2, 16, 0},
- {WINED3DFMT_DF24, 0, 0, 0, 0, 0, 0,
0, 0, 4, 24, 0},
/* Unsure about them, could not find a Windows driver that
supports them */
{WINED3DFMT_R16, 16, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0},
{WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0,
0, 16, 4, 0, 0},
@@ -346,6 +350,8 @@ static const struct wined3d_format_base_flags
format_base_flags[] =
{WINED3DFMT_R16,
WINED3DFMT_FLAG_ALLOW_FETCH4},
{WINED3DFMT_R32_FLOAT,
WINED3DFMT_FLAG_ALLOW_FETCH4},
{WINED3DFMT_A8_UNORM,
WINED3DFMT_FLAG_ALLOW_FETCH4},
{WINED3DFMT_DF16, WINED3DFMT_FLAG_ALLOW_FETCH4},
{WINED3DFMT_DF24, WINED3DFMT_FLAG_ALLOW_FETCH4}, };
static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE
*b)
@@ -1894,6 +1900,25 @@ static const struct
wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE |
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, ARB_FRAMEBUFFER_OBJECT, NULL},
- {WINED3DFMT_DF16, GL_DEPTH_COMPONENT,
GL_DEPTH_COMPONENT, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
0,
WINED3DFMT_FLAG_DEPTH,
WINED3D_GL_EXT_NONE, NULL},
- {WINED3DFMT_DF16, GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT16, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
0,
WINED3DFMT_FLAG_TEXTURE |
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE, NULL},
- {WINED3DFMT_DF24, GL_DEPTH24_STENCIL8_EXT,
GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
0,
WINED3DFMT_FLAG_TEXTURE |
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_DEPTH,
EXT_PACKED_DEPTH_STENCIL, NULL},
- {WINED3DFMT_DF24, GL_DEPTH24_STENCIL8,
GL_DEPTH24_STENCIL8, 0,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
0,
WINED3DFMT_FLAG_TEXTURE |
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_DEPTH,
ARB_FRAMEBUFFER_OBJECT, NULL}, {WINED3DFMT_NULL, 0,
0, 0,
GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE,
@@ -3533,6 +3558,9 @@ static void apply_format_fixups(struct
wined3d_adapter *adapter, struct wined3d_
{WINED3DFMT_INTZ, "XXXX", FALSE,
WINED3D_GL_EXT_NONE},
{WINED3DFMT_INTZ, "XYZW", FALSE,
WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_DF16, "X001", FALSE,
WINED3D_GL_EXT_NONE},
{WINED3DFMT_DF24, "X001", FALSE,
WINED3D_GL_EXT_NONE},
{WINED3DFMT_L8_UNORM, "XXX1", FALSE,
ARB_TEXTURE_RG},
};
@@ -4387,6 +4415,8 @@ const char *debug_d3dformat(enum
wined3d_format_id format_id)
FMT_TO_STR(WINED3DFMT_R16); FMT_TO_STR(WINED3DFMT_AL16); FMT_TO_STR(WINED3DFMT_NV12);
FMT_TO_STR(WINED3DFMT_DF16);
#undef FMT_TO_STR default: {FMT_TO_STR(WINED3DFMT_DF24);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index e09e4e1fce..e6c3c1b802 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -271,6 +271,8 @@ enum wined3d_format_id WINED3DFMT_R16 = WINEMAKEFOURCC('
','R','1','6'),
WINED3DFMT_AL16 =
WINEMAKEFOURCC('A','L','1','6'),
WINED3DFMT_NV12 =
WINEMAKEFOURCC('N','V','1','2'),
- WINED3DFMT_DF16 =
WINEMAKEFOURCC('D','F','1','6'),
- WINED3DFMT_DF24 =
WINEMAKEFOURCC('D','F','2','4'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};