On Fri, Oct 8, 2021 at 7:13 AM Nikolay Sivov nsivov@codeweavers.com wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
dlls/d3d10/effect.c | 95 +++++++++++++++++++++++++++- dlls/d3d10/tests/effect.c | 128 +++++++++++++++++++++++++++----------- 2 files changed, 182 insertions(+), 41 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 6cc51aa00e3..1e144bb1c56 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1669,13 +1669,59 @@ static BOOL read_value_list(const char *data, size_t data_size, DWORD offset, return TRUE; }
+static BOOL is_object_property(const struct d3d10_effect_state_property_info *property_info) +{
- switch (property_info->type)
- {
case D3D10_SVT_RASTERIZER:
case D3D10_SVT_DEPTHSTENCIL:
case D3D10_SVT_BLEND:
case D3D10_SVT_RENDERTARGETVIEW:
case D3D10_SVT_DEPTHSTENCILVIEW:
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
case D3D10_SVT_TEXTURE:
return TRUE;
default:
return FALSE;
- }
+}
I don't know if, or how much, this list of object types is going to grow but it might be easier to list the numeric types instead.
@@ -2329,7 +2418,7 @@ static HRESULT parse_fx10_object_variable(const char *data, size_t data_size,
memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size); if (!parse_fx10_state_group(data, data_size, ptr, get_var_container_type(var),
&var->u.state.desc))
var->effect, &var->u.state.desc))
Probably at some point we should introduce an explicit variable field in struct d3d10_effect_state_object_variable instead of abusing the other fields of the desc union.