Lionel Ulmer a écrit:
Another solution would be to 'ship' our own gl_ext.h that would always be up-to-date with what we want (or to have our own header where we would do our conversion).
I thought gl_ext.h exposed what the driver can understand. If you compile OpenGL code with extensions that the driver can't use at runtime, how will it react? Is there a check before using an extension?
I don't think shipping a gl_ext.h file is the way to go. Same thing for libs: we don't ship CUPS with Wine (although a lot of projects ship zlib).
Vincent