Am 28.11.2013 um 15:56 schrieb Henri Verbeet hverbeet@gmail.com:
On 28 November 2013 10:48, Stefan Dösinger stefan@codeweavers.com wrote:
/* Read the framebuffer back into the surface */ -static void read_from_framebuffer(struct wined3d_surface *surface, void *dest, UINT pitch) +static void read_from_framebuffer(struct wined3d_surface *surface,
const struct wined3d_bo_address *data, UINT pitch)
It seems a bit silly to pass these as parameters when the only caller gets them from the surface.
It keeps the switch between resource->allocatedMemory and PBO in a central place. My goal is to remove resource->allocatedMemory and have surface_get_data and surface_map choose between PBO, heap_memory, user-memory set by surface_set_memory and the DIB.