On 16 March 2014 20:39, Stefan Dösinger stefan@codeweavers.com wrote:
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 7bb37d6..df725e2 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1221,6 +1221,7 @@ enum wined3d_display_rotation #define WINED3D_NO3D 0x00000002 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004 #define WINED3D_PRESENT_CONVERSION 0x00000008 +#define WINED3D_ALLOW_3D_DISABLE 0x00000010
Do we really need this? It's perhaps unfortunate that setting "DirectDrawRenderer" to "gdi" would also prevent 3D in d3d8+, but I'm not sure if avoiding that is really worth an extra flag.