2017-07-12 8:02 GMT-06:00 Akihiro Sagawa sagawa.aki@gmail.com:
On Tue, 11 Jul 2017 22:01:58 -0600, Alex Henrie wrote:
I don't think this patch is going to be accepted without showing that it makes some application usable that previously was not.
This patch set (from [2/5] to [5/5]) is related to "Sorcery Jokers" (Bug 43119). In short, it seems that this game expects virtual memory allocations to be reflected in results of GlobalMemoryStatusEx API.
Without the patch set, it repeatly calls VirtualAlloc and fails to load libGL.so. With the patch set, the game runs without issues. Here is the title screen snapshot: https://pbs.twimg.com/media/DEYNg00VYAEfDbh.jpg
Sorry that I didn't notice that you mentioned bug 43119 in the last patch. However, I tried the game just now and it still won't start for me, even with your latest patchset. I get an error dialog that says:
Task No.0 Adr : 0x14339fd[0x39fd] (0x548) Command : @CreateVramEx
The pointers change slightly with each program run.
-Alex