I'm wondering whether it would be useful to discuss 64-bit support in Wine at wineconf this year. I'm interested in feedback on whether it's a useful topic.
With games in particular, 64-bit seems to be becoming a more common requirement, especially with newer DirectX 11 games (which may start running in wine ... sometime).
I guess the basics work on Intel Linux. Several issues remain, however:
- OS X support: compiler toolchains are an issue, there are problems with thread-local storage. - ARM support: I think Andre H. believes that 64-bit will be hard to support on ARM. As far as I know there aren't yet a lot of real-world use-cases for that, but there are certainly a lot of ARM chips around nowdays and maybe Windows 10 will start appearing on ARM devices. - MSI: I think there are MSI limitations which prevent some 64-bit apps from installing (e.g., bug 29941) . I think this blocks 64-bit MS Office. - Mono / .NET ? - Other ... ?
It might be that there's not a great deal to do at wineconf other than catalog the issues. If it's worth a short (not an hour - maybe if we have some 10-15 minute segments) discussion while everyone is in the same place, I'd be happy to try and catalog them.