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Am 2014-08-04 15:58, schrieb Henri Verbeet:
The test seems to be of somewhat questionable usefulness to begin
with. Stefan, since you wrote this, is there any application that
actually depends on this? Any value in keeping the test?
Half Life 1 had problems with ProcessVertices clipping, but I don't
remember if it set this flag or not. That was the pre-steam version of
hl1.
Since HL1 has a GL renderer and a native port nowadays I'm not opposed
to just removing this part of the test. I don't see much work on
ProcessVertices happening anytime soon.
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