On Thu, 9 Apr 2020 at 10:52, Chip Davis cdavis@codeweavers.com wrote:
Core contexts on Mac OS don't have GL_APPLE_fence or GL_APPLE_ycbcr_422... but they do have GL_APPLE_flush_render and GL_APPLE_rgb_422. So, go back to using APPLE_flush_render in our OS X detection, and accept APPLE_rgb_422 in addition to APPLE_ycbcr_422.
Signed-off-by: Chip Davis cdavis@codeweavers.com
dlls/wined3d/adapter_gl.c | 5 ++++- dlls/wined3d/wined3d_gl.h | 2 ++ 2 files changed, 6 insertions(+), 1 deletion(-)
As it happens, I had a conversation with Zhiyi the other day about commit messages. Describe what you're changing in the subject line. While there are rare cases where "Fix something." is the best we can do, this isn't one of those.