On 4/13/20 2:27 AM, Chip Davis wrote:
I'm curious as to why Zeb didn't move this with the other rasterizer states. Perhaps it's because the default is different in d3d8/9 vs. d3d10+.
Signed-off-by: Chip Davis cdavis@codeweavers.com
The problem isn't just that the default state is different, but that changing the default state to disabled (even just for d3d11) breaks resolve for blits. I don't understand that code very well and I didn't want to spend that long trying to find the right places to invalidate it.
I suspect also the preferred solution is to always default to FALSE in wined3d and use wined3d_stateblock_set_render_state() in the client libraries, as is done for WINED3D_RS_ZENABLE and WINED3D_RS_POINTSIZE_MIN in d3d8.
dlls/d3d11/device.c | 15 +++---------- dlls/d3d11/state.c | 1 + dlls/wined3d/device.c | 2 ++ dlls/wined3d/state.c | 46 +++++++++++++++++++-------------------- dlls/wined3d/stateblock.c | 4 ++++ include/wine/wined3d.h | 1 + 6 files changed, 33 insertions(+), 36 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 7544bc86f4b..7c75431780c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -896,18 +896,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
wined3d_mutex_lock();
- if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
- {
wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
wined3d_mutex_unlock();
return;
- }
- wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
- desc = &rasterizer_state_impl->desc;
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
- rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state);
- wined3d_device_set_rasterizer_state(device->wined3d_device,
}rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL); wined3d_mutex_unlock();
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 32ef44091c4..6d7f70664e7 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -1118,6 +1118,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str wined3d_desc.scale_bias = desc->SlopeScaledDepthBias; wined3d_desc.depth_clip = desc->DepthClipEnable; wined3d_desc.scissor = desc->ScissorEnable;
wined3d_desc.multisample = desc->MultisampleEnable; wined3d_desc.line_antialias = desc->AntialiasedLineEnable;
/* We cannot fail after creating a wined3d_rasterizer_state object. It
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ee007568d46..8baf9b9df19 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3608,6 +3608,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, case WINED3D_RS_SLOPESCALEDEPTHBIAS: case WINED3D_RS_DEPTHBIAS: case WINED3D_RS_SCISSORTESTENABLE:
case WINED3D_RS_MULTISAMPLEANTIALIAS: case WINED3D_RS_ANTIALIASEDLINEENABLE: set_rasterizer_state = TRUE; break;
@@ -3639,6 +3640,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, desc.scale_bias = bias.f; desc.depth_clip = TRUE; desc.scissor = state->rs[WINED3D_RS_SCISSORTESTENABLE];
desc.multisample = state->rs[WINED3D_RS_MULTISAMPLEANTIALIAS]; desc.line_antialias = state->rs[WINED3D_RS_ANTIALIASEDLINEENABLE]; if ((entry = wine_rb_get(&device->rasterizer_states, &desc)))
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 1cb9f222eab..d7792f46168 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1776,28 +1776,6 @@ static void state_wrap(struct wined3d_context *context, const struct wined3d_sta FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n"); }
-static void state_msaa_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{
- if (state->render_states[WINED3D_RS_MULTISAMPLEANTIALIAS])
WARN("Multisample antialiasing not supported by GL.\n");
-}
-static void state_msaa(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{
- const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
- if (state->render_states[WINED3D_RS_MULTISAMPLEANTIALIAS])
- {
gl_info->gl_ops.gl.p_glEnable(GL_MULTISAMPLE_ARB);
checkGLcall("glEnable(GL_MULTISAMPLE_ARB)");
- }
- else
- {
gl_info->gl_ops.gl.p_glDisable(GL_MULTISAMPLE_ARB);
checkGLcall("glDisable(GL_MULTISAMPLE_ARB)");
- }
-}
- static void line_antialias(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info) { if (r && r->desc.line_antialias)
@@ -4407,6 +4385,25 @@ static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wi checkGLcall("depth clip"); }
+static void multisample(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info) +{
- if (r && r->desc.multisample)
- {
if (gl_info->supported[ARB_MULTISAMPLE])
{
gl_info->gl_ops.gl.p_glEnable(GL_MULTISAMPLE);
checkGLcall("glEnable GL_MULTISAMPLE");
}
else
WARN("Multisample antialiasing not supported by GL.\n");
- }
- else if (gl_info->supported[ARB_MULTISAMPLE])
- {
gl_info->gl_ops.gl.p_glDisable(GL_MULTISAMPLE);
checkGLcall("glDisable GL_MULTISAMPLE");
- }
+}
- static void rasterizer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
@@ -4424,6 +4421,7 @@ static void rasterizer(struct wined3d_context *context, const struct wined3d_sta cullmode(r, gl_info); depth_clip(r, gl_info); scissor(r, gl_info);
- multisample(r, gl_info); line_antialias(r, gl_info); }
@@ -4442,6 +4440,7 @@ static void rasterizer_cc(struct wined3d_context *context, const struct wined3d_ cullmode(r, gl_info); depth_clip(r, gl_info); scissor(r, gl_info);
- multisample(r, gl_info); line_antialias(r, gl_info); }
@@ -4736,8 +4735,6 @@ const struct wined3d_state_entry_template misc_state_template[] = { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),{ STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),state_nvdb }, EXT_DEPTH_BOUNDS_TEST }, { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),{ STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),state_tessellation }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa }, ARB_MULTISAMPLE },
- { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE },
@@ -5505,6 +5502,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) { 47, 47}, { 61, 127}, {149, 150},
{161, 161}, {168, 169}, {171, 171}, {174, 177},
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 7e97c84c19e..84b64eae7aa 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1925,6 +1925,10 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru if (type == WINED3D_SBT_RECORDED || type == WINED3D_SBT_PRIMARY) return WINED3D_OK;
/* The default multisample state in d3d9 and under is TRUE, but FALSE in d3d10 and up. Force the multisample
* antialiasing state to be marked changed regardless of the stateblock type to ensure it is set correctly. */
stateblock->changed.renderState[WINED3D_RS_MULTISAMPLEANTIALIAS >> 5] |= 1u << (WINED3D_RS_MULTISAMPLEANTIALIAS & 0x1f);
TRACE("Updating changed flags appropriate for type %#x.\n", type); switch (type)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index d3eb8100cd8..f9a0d9e0f89 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2043,6 +2043,7 @@ struct wined3d_rasterizer_state_desc float scale_bias; BOOL depth_clip; BOOL scissor;
- BOOL multisample; BOOL line_antialias; };