On 3/28/22 07:12, Matteo Bruni wrote:
diff --git a/dlls/d3dx9_36/tests/asm.c b/dlls/d3dx9_36/tests/asm.c index 9b4e82f218a..bfc84b2f9c2 100644 --- a/dlls/d3dx9_36/tests/asm.c +++ b/dlls/d3dx9_36/tests/asm.c @@ -259,7 +259,7 @@ static void assembleshader_test(void) messages = NULL; hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface, D3DXSHADER_SKIPVALIDATION, &shader, &messages);
- ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
- todo_wine ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); if(messages) { trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); ID3DXBuffer_Release(messages);
What's the cause of this failure?