Hi,
maybe it was because of the earlier opengl patch 'Store GL context in TEB'. But I didn't notice such an increase then.. only from ~20 -> ~30fps
Hm.
Something increased the speed of half-life / counter strike drastically. It isn't your patch, but some change that is in CVS already. The change is this:
Before half-life(non-steam) was running at 40-71 fps, depending on the situation. Now it's runs at 70-71 fps constantly.
Counter-Strike 1.6(steam) ran at 60-71 fps before if there were no bots in the game. Adding 8 bots(or maybe human players, didn't check that) made the fps drop to 20 in many rendering situations. Now this doesn't happen any more, the game runs at 60-71 fps in general, only if much players are visible, it may drop down to 30 fps.
Jedi academy got a major speed boost too, but that's mostly because I activated compressed textures in the game.
Btw, the card is a Radeon Mobility M9, with the dri driver from Xorg 7.0.