Implement GetFloatVector/GetFloatVectorArray, GetIntVector/GetIntVectorArray, and GetBoolVector/GetBoolVectorArray methods for the vector effect variable interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3d10/effect.c | 42 ++++++++++++++++++++++++++++++------------ 1 file changed, 30 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 9cc753684c..39e2f0807e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4928,25 +4928,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, @@ -4985,25 +4994,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArra static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, offset, count); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); + + return S_OK; }
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =