On Wed, 16 Feb 2005 23:59:55 +0000 (GMT) Oliver Stieber oliver_stieber@yahoo.co.uk wrote:
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Wow...it works! Kind of. First thing I'd like to point out is that your patch doesn't add the new stuff (d3dx9 and wineguid) to the configure script, only to the configure.ac. That caused a little problem for me since I didn't autoconf it, but was easily fixed. Compilation went perfectly and, then the fun began.
opps.
Upon loading, it shows the usual intro screen. Unfortunately, there's no textures yet (as you've mentioned). It still runs though, and I can kind of make stuff out.
The lack of shaders may be causing texture problems.
When I began to load my character, it crashed at the same place that the opengl version crashed! It gave me this error:
err:ntdll:RtlpWaitForCriticalSection section 0x3ada001c "?" wait timed out in thread 000f, blocked by 0009, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x3ae7f90c "DSOUND_mixlock" wait timed out in thread 0012, blocked by 000f, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x3ada001c "?" wait timed out in thread 0025, blocked by 0009, retrying (60 sec)
That a problem with mmtimer/dsound it's been giving me no end of grief.
The CriticalSection, of semephore or something is getting corrupt and the semephore isn't being released properly causing a dead lock.
I've been trying to stabalise DirectX 9 and havn't looked much deaper into the fault.
Try changing to alsa with hardware emmulation, it's bad and you'll probably loose sound and have mmtimer eat your CPU but it's better than a deadlock.
It's most likely not sound related since I don't have sound enabled in wine. I tried it anyway just to make sure though, and nothing happened.
I tried to get something more complete (traces and whatnot), but it seems that my wine has compiled without --debugmsg for some reason. I'll see if I can fix that at some point.
Next thing I noticed was that it crashes on exit, just like cedega does (I don't care what anyone says, tg did NOT fix it in the new release and I'm still pissed at them for sucking). Here's the error message for that:
ERROR #0 (0x85100000) Program: H:.wine\drive_c\Program Files\World of Warcraft\WoW.exe File:
C:\build\buildWoW\ENGINE\Source\gx\CGxDeviceD3d\CGxD3dDevice.cpp
Line: 614 Expr: newRefCount == 0
This looks like a reference counting problem on exit, I've got some more work to do in that area, as part of getting being able to reset the device.
Thanks again for the great work!
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Another difference I noticed between this and cedega is that it loads approximately 6000x faster. I love it.