On Mon, Mar 07, 2005 at 01:09:34PM +0100, Marcus Meissner wrote:
We had that in very early versions (as ddraw was just one pretty large X hack ;)
Those were the days :-)
I would suggest using the Xv extensions again if possible.
Yes, and it will provide hardware-based scaling for free too... I wonder if GL exports any YUV-like texture formats on modern hardware.
Software YUV conversion is not hard either.
Yes, I have some code lying around that does it. Even wrote in in ARM assembly for my iPAQ movie player :-)
Lionel (back from vacation and catching up with his mails)