2011/6/6 Stefan Dösinger stefandoesinger@gmx.at: ...
Furthermore, Matteo says that not calling context_apply_draw_buffers every time framebuffer() is run is a noticeable performance improvement too. Matteo, did you test this with just patch 0005, or both 0005 and 0006?
Actually that was with your FBO dirty patches from your previous wined3d performance wine-devel email, so it should more or less match what happens with your current 0005 + 0006 patches (I didn't recheck with the newer ones though). I got a small but measurable (1 - 1.5%) overall improvement in d3d9 performances, so it looked to me like it is something worth optimizing.