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Hi,
Patches 1-4 look good to me, once the fixes you mentioned and we talked about on IRC are implemented.
Am 2016-07-07 um 14:52 schrieb Aaryaman Vasishta:
struct d3drm_frame {
- struct d3drm_object obj;
This seems unrelated.
- if (device->ddraw)
hr = D3DRMERR_BADOBJECT;
I guess you're not returning here right away because you want to addref d3drm later. Wouldn't it be better to move those AddRefs in front in this case?
The QueryInterface / GetRenderTarget code below is unlikely to fail, if it does something is severely wrong (A d3d device without a render target???) and getting the reference leak right is the last of your worries.
device->width = desc.dwWidth; device->height = desc.dwHeight;
If I read the diff right this code will set width and height to 0 on an already initialized device.
static HRESULT WINAPI d3drm_device3_GetDirect3DDevice2(IDirect3DRMDevice3 *iface, IDirect3DDevice2 **d3d_device) { struct d3drm_device *device = impl_from_IDirect3DRMDevice3(iface);
HRESULT hr;
TRACE("iface %p, d3d_device %p.\n", iface, d3d_device);
- IDirect3DDevice_QueryInterface(device->device, &IID_IDirect3DDevice2, (void**)d3d_device);
- if (FAILED(hr = IDirect3DDevice_QueryInterface(device->device, &IID_IDirect3DDevice2, (void**)d3d_device)))
hr = D3DRMERR_BADOBJECT;
- return D3DRM_OK;
- return hr;
}
I think this change (like the device2_GetDirect3DDevice2 one) can be moved to a separate patch.
- hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
- ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
- ref3 = get_refcount((IUnknown *)d3ddevice1);
- ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
- ref3 = get_refcount((IUnknown *)d3d1);
- ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
You forgot to test the reference of d3drm1.
- hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
- ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
- hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
- ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
- ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
- IDirect3DRMDevice2_Release(device2);
You forgot d3ddevice2 = 0xdeadbeef here.
- hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2);
- ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);
- hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
- ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %x).\n", hr);
- if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
- {
hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, d3ddevice1);
ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
What happens if you QI IDirect3DRMDevice1 from IDirect3DRMDevice2 and call InitFromD3D on it? I would expect it to succeed because common decency suggests that CreateObject doesn't leave a history of which interface was requested and there's no CLSID_CDirect3DRMDevice2 or CLSID_CDirect3DRMDevice3. Still worth a check though I think.
Cheers, Stefan